Smoothsailing
Regular
Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
If it is, what would that mean to us?Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with MegachipsIs it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with Megachips
Imo dyor
That means a lot for us. If we are there in switch that means royalty income will start flowing from this year. That also makes some other players becoming interested in us. So yes if we are in switch 2 that is a lot of positivity from there.If it is, what would that mean to us?
Anyone like to have a stab?
Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.
I have not invested in Weebit.
This is another example of how much better Weebit is managed than Braincip.
Yes, additional i don’t see actually where they made it better. Share prices is falling too… just a different levelSo? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
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BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
Hi Fmf,Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.
That said, restack.io outlined some neuromorphic gaming thoughts, AI Gen (probs) or authored but either way.
So outside our usual vision / gesture abilities there are a couple of other thoughts where neuromorphic would fit though in the platform examples we don't get a mention. Unsurprising given probs AI generated from other source docs.
I think the 3 example applications would be very exciting for the gaming community, if done well.
Neuromorphic Computing Applications In Gaming | Restackio
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities. | Restackiowww.restack.io
Neuromorphic Computing Applications In Gaming
Last updated on 03/24/25
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities.
Key Features of Neuromorphic Hardware
- No Separation of Processing and Memory: Unlike traditional architectures, neuromorphic systems allow processing units to access local information directly, reducing latency and improving performance.
- Large-Scale Parallel Computing: This allows for simultaneous processing of multiple tasks, which is essential for complex gaming environments.
- Event-Based Information Processing: Neuromorphic systems utilize spikes for information processing, which can lead to more natural and fluid interactions in games.
Applications in Gaming
Neuromorphic computing applications in gaming are diverse and impactful:
- Realistic NPC Behavior: By leveraging neuromorphic hardware, game developers can create non-player characters (NPCs) that exhibit more lifelike behaviors and adapt to player actions in real-time.
- Enhanced Graphics Rendering: The parallel processing capabilities of neuromorphic systems can significantly improve graphics rendering, allowing for more detailed and immersive environments.
- Adaptive Learning: Games can utilize neuromorphic hardware to learn from player behavior, adjusting difficulty levels and gameplay mechanics dynamically.
Examples of Neuromorphic Platforms
Several neuromorphic platforms are paving the way for advancements in gaming:
- Loihi by Intel: This digital neuromorphic chip is designed for real-time learning and can be used to develop intelligent gaming systems that adapt to player strategies.
- BrainScaleS-2: An analogue platform that implements biological neuron models, offering unique advantages in simulating complex behaviors in gaming AI.
Performance and Energy Efficiency
Neuromorphic hardware not only enhances performance but also improves energy efficiency, making it suitable for edge applications in gaming. For instance, platforms like Loihi have demonstrated energy footprints on the order of microjoules per inference, which is significantly lower than traditional systems. This efficiency allows for more sustainable gaming solutions without compromising on performance.
In conclusion, the integration of neuromorphic hardware in gaming is set to transform the industry, providing developers with the tools to create more engaging, responsive, and intelligent gaming experiences.
If we were in it, I would guess that we would've been paid already or it would've at least been captured as revenue in the last annual statement......... IMO....If it is, what would that mean to us?
Anyone like to have a stab?
BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.
The CEO of Weebit is talking about tornadoes, and we haven’t seen any progress with the 2.0 product yet.
One key difference between the two companies is their management style and approach to communication. Weebit’s management is often praised for its transparency, consistent updates, and clear roadmap, which helps maintain investor confidence. In contrast, BrainChip has faced criticism for a lack of regular and clear communication, leaving shareholders uncertain about progress and execution. This difference in approach can impact market perception, investor trust, and overall company momentum.
Hi Fmf,
As I may have mentioned before, in 2021, Nintendo thought NNs were software:
US2023019874A1 SYSTEMS AND METHODS OF NEURAL NETWORK TRAINING 20210712
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[0075] Game device 300 stores (e.g., in volatile or non-volatile storage) and executes a video game application program 308 . Included in the video game application program are a game engine 310 and a neural network 312.
... so that doesn't absoluely rule out Akida, ... but it also does not point to Akida.
Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
I understand that you don’t want to discuss Weebit here, and I respect that. However, I have to call out poor management when I see it. At the last AGM, Sean stated that he would improve communication with shareholders, but this has not happened. While he does his quarterly podcast, it often feels repetitive, sticking to the same scripted responses rather than providing real insights or meaningful updates. Compared to Weebit’s more transparent approach, BrainChip’s communication still falls short, leaving investors frustrated and uncertain.I understand your point, but we do not want to discuss Weebit here. Write Tony a friendly mail and tell him what you think and criticize about BrainChip's management or use the next Annual Meeting for this. Posting it here does not change a bit.