BRN Discussion Ongoing

Bravo

If ARM was an arm, BRN would be its biceps💪!
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mcm

Regular
Rather than replying to FF with another Knock Knock joke (which I'm sorely tempted to do, don't you worry about that), I did have something a bit more pressing that I wanted to pitch to everyone, which is whether anyone has looked into Arm's recent announcement (28 June 2022) of the second generation of Armv9 CPUs?

Just between you, me and the lamp post, I feel like there's a reasonably high possibility that we MIGHT have something to do with this. When I say 'we', I mean BrainChip/AKIDA, but you know what I mean.

Please tell me I'm wrong, or otherwise tell me to run to the fridge and pop open a bottle of champers! 🥳



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Well I'm going to quickly have a champers before ulux responds. 👌
 
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Bravo

If ARM was an arm, BRN would be its biceps💪!
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toasty

Regular
Yea it looks like and arrangement where we may have billed them for reasonable cost while developing something but then on completion and having it over we were entitled to the 400k lump sum payment.
I'm not sure its an entirely valid presumtion that its for one customer. BRN have promoted "packages" before to assist in uptake so this amount might represent (say) 4 engagements at $100k each that were invoiced/paid on successful completion of the projects during the half year. Speculation either way until an announcement is made that explains it.....or not.

My opinion only so DYOR
 
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Bravo

If ARM was an arm, BRN would be its biceps💪!

MediaTek Congratulates Arm on its new Immortalis GPU & next-gen Cortex CPUs​

Jun 29, 2022

Corporate


MediaTek congratulates Arm on the launch of its new Immortalis GPU series, featuring hardware-based Ray Tracing for the first time, and its next-gen Cortex GPUs, including the flagship Cortex-X3. Arm Press Release >
MediaTek looks forward to leveling up mobile gaming and productivity with these incredible new technologies in our next-generation Dimensity smartphone chips. In the announcement video below, JC Hsu, Corporate Vice President, shares MediaTek's excitement and support for this game-changing launch.

"Arm's latest offerings will enable visual experiences never before seen on flagship and premium mobile gaming devices. Its new GPU, called Immortalis, features hardware-based Ray Tracing that will provide developers with the tools needed to deliver even more immersive games. When it’s combined with the powerful Cortex-X3 CPU, the result is top-level mobile gaming performance and productivity.
Last fall, we used Arm's total compute strategy to help build the Dimensity 9000 Flagship SoC, which brought uncompromised performance to premium devices for computing and gaming, and we are looking forward to continue working with Arm to shape the next generation of mobile experiences. Congratulations to Arm for this wonderful achievement!"


https://www.mediatek.com/blog/media...unch-of-immortalis-gpu-next-gen-cortex-x3-cpu
 
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Bravo

If ARM was an arm, BRN would be its biceps💪!
See Supporting Partner Quotes from Unity, MediaTek and Epic Games at the bottom of the announcement.

Arm Total Compute Solutions redefine visual experiences and supercharge mobile gaming​


June 28, 2022


By Paul Williamson, senior vice president and general manager, Client Line of Business, Arm

News Highlights:
  • New flagship Immortalis GPU will supercharge the Android gaming experience, including hardware-based ray tracing for the first time
  • Latest Armv9 CPUs deliver new levels of peak and efficient performance
  • New Arm Total Compute Solutions address every level of performance, efficiency and scalability for specialized processing across all consumer device markets
This time last year, I wrote about how digital experiences had never been more important, from personal to business devices – they helped us stay connected and entertained at a time when we needed it most. Compute continues to define our experiences in the modern world, and now these experiences are becoming even more visual.

Smartphones are at the center of our connected lives. From gaming to productivity, through video calling, social media or virtual environments, it is the device that provides us the connection to everyone and everything, in real time. For developers, making these immersive real-time 3D experiences even more compelling and engaging requires more performance.

Arm sets the standard for performance and efficient compute, and our latest suite of compute solutions for consumer devices will continue to raise the threshold of what’s possible in the mobile market, shaping the visual experiences of tomorrow.

Optimizing visual experiences with Arm Total Compute Solutions

Arm’s Total Compute strategy has always been anchored in developer access, security and compute performance. We set out to deliver uncompromised performance leadership for all consumer device markets and we’re constantly pushing the boundaries on what our partners can create with optimized system design and implementation.

Arm’s 2022 Total Compute Solutions (TCS22) offer different levels of performance, efficiency and scalability, and bring together all elements of the Total Compute strategy. The combination of Arm IP launched in TCS22 will offer up to 28% more performance and up to 16% power reduction across a range of workloads, such as gaming, where benefits will include longer play time. We continue to expand the dimensions of performance beyond general-purpose workloads to workloads requiring specialized processing, propelling mobile technology, not just on the GPU but across CPUs and System IP too.

Gaming performance unleashed with Arm Immortalis and Mali GPUs

While mobile device innovation has provided phenomenal growth in mobile gaming, the rise of highly visual AAA gaming experiences demand performance that can keep up. This year, we are launching a brand-new flagship GPU called Immortalis, built on the heritage of Mali, the world’s most shipped GPU, but configured and enhanced to deliver the ultimate mobile 3D experiences. Immortalis-G715 is the first Arm GPU to offer hardware-based ray tracing support on mobile, delivering more realistic and immersive gaming experiences.

In addition, we are launching the new premium Arm Mali-G715 GPU, which includes variable rate shading - a graphics feature available across all new GPUs - to deliver significant energy savings and a further gaming performance boost.

Last year we introduced Mali-G610 which has been popular for providing sustained gaming performance in premium devices. This year the Arm Mali-G615 brings premium mobile use cases, capabilities and features to a wider audience of developers and consumers sooner.

The latest Arm GPUs are the most performant to date, with a 15% performance improvement compared to the previous generation, demonstrating Arm’s focus on ensuring that the latest flagship and premium smartphones deliver the AAA gaming experiences that end-users are demanding. The new GPUs also build upon the highly efficient Arm Mali-G710 GPU, with 15% energy efficiency improvements to deliver more game time ‘on-the-go’.

For more technical details on Immortalis-G715 and the new Mali GPUs, visit our blog.

Armv9 CPUs: premium sustained performance and efficiency for next-generation devices

2021 saw the first of the Armv9 CPUs and this year we are meeting the demand for performance and efficiency with a new expanded CPU cluster. The new CPUs are all designed to push peak performance and deliver exceptional sustained performance and efficiency.

We are continuing to increase single-threaded performance with the new Arm Cortex-X3 which targets a range of benchmarks and applications, delivering a 25% performance improvement compared to the latest Android flagship smartphone and a 34% performance improvement compared to the latest mainstream laptops.

Arm Cortex-A715 focuses on efficient performance, delivering a 20% energy efficiency gain and 5% performance uplift compared to Cortex-A710, reaching the significant milestone of matching the performance of Cortex-X1.

The importance of efficient performance makes Cortex-A715 the CPU cluster workhorse of “big.LITTLE”-based configurations, with the technology now the most commonly used heterogeneous processing architecture for consumer devices worldwide.

Last year we launched the Armv9 based Arm Cortex-A510, our first high efficiency “LITTLE” core in four years, and this year’s updated version maintains performance while delivering a 5% power reduction. Meanwhile, the newly updated DSU-110 supports 50% more cores in CPU clusters compared to last year’s generation, enabling scalability across different tiers of consumer devices.

For more technical details on the new Armv9 CPU cores, visit our blog.

Mobile gaming runs on Arm

Compute performance has allowed us to develop ways to connect more authentically, closing the gap created by distance. As technology is evolving, visual experiences allow us to feel more present in a shared moment, or feel the transcendence of entering another world. TCS22 is shaping the visual experiences of tomorrow. We are engaging more people than ever in exploring 3D worlds and augmenting the world around us with virtual visual content. Mobile gaming is driving the evolution of real-time 3D technology and the growth of visual experiences will see it deployed even more widely in the future.

Developing on Arm allows creators to target energy-efficient high-performance computing solutions. That means longer play time for the next wave of innovative applications and visual experiences. I can’t wait to see what the developers of tomorrow will create. The best visual experiences live forever and I’m confident they will be on Arm.

Additional Resources

Supporting Partner Quotes

Epic Games

"Arm is committed to innovation, and we’re pleased to see developers provided with new options through Arm’s new Total Compute solutions, including their Immortalis GPU. With enhanced capabilities and performance improvements, we can't wait to see how the Unreal Engine community will leverage these advancements to bring state-of-the-art experiences to upcoming mobile devices.” Nick Penwarden, VP of Engineering, Epic Games

MediaTek

“Congratulations to Arm on the launch of the new Immortalis GPU, featuring hardware-based ray tracing. Combined with the new powerful Cortex-X3 CPU, we look forward to the next-level of mobile gaming and productivity for our Flagship & Premium mobile SOCs.” Dr. JC Hsu, Corporate VP and GM, Wireless Communications Business Unit, MediaTek

Unity

“Unity and Arm share the goal of delivering the ultimate gaming experience and Arm’s new Total Compute solutions and new flagship Arm Immortalis GPU are key to meeting this goal while additionally growing real-time 3D experiences beyond gaming. Arm technology’s known sustained performance and power efficiency, together with Unity, will unleash creators to bring their innovative and immersive content to life with high-quality, 3D visual experiences.” Ralph Hauwert, SVP and GM, Core Unity & Cloud, Unity




 
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Cardpro

Regular
I think what you and the other members of the 1,000 Eyes are doing can best be described as:

‘Peeling back the corporate veil”. 😂

A very astute and revealing observation. Thanks @Cardpro

My opinion only DYOR
FF

AKIDA BALLISTA
:)
I am hoping its from ford, given it's from America. Hopefully the 200k is from Valeo or other european car manufacturers haha
Screenshot_20220825-113022_Samsung Notes.jpg
 
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Diogenese

Top 20
Rather than replying to FF with another Knock Knock joke (which I'm sorely tempted to do, don't you worry about that), I did have something a bit more pressing that I wanted to pitch to everyone, which is whether anyone has looked into Arm's recent announcement (28 June 2022) of the second generation of Armv9 CPUs?

Just between you, me and the lamp post, I feel like there's a reasonably high possibility that we MIGHT have something to do with this. When I say 'we', I mean BrainChip/AKIDA, but you know what I mean.

Please tell me I'm wrong, or otherwise tell me to run to the fridge and pop open a bottle of champers! 🥳



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I don't see the two as being mutually exclusive.

I never let being wrong stop me from popping open a bottle of champers.
 
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Boab

I wish I could paint like Vincent
Surely we can play even a small part in this program. Huge amounts of money being spent around the globe.

 
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Bravo

If ARM was an arm, BRN would be its biceps💪!
Well I'm going to quickly have a champers before ulux responds. 👌

I like the way you think @mcm!


champagne-absolutelyfab.gif
 
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Slade

Top 20
I am with Bravo. Akida is going to be heavily utilized by ARM. Why else would they have given us the highest profile on their website? Akida IP is proven ground breaking AI, ready for use now. It’s been over a decade in the making and the giants that joined our EAP have been working with it for years. It is gonna happen and the quarter of a bottle of Pantene that I have left is all that I need to get me through.
 
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mcm

Regular
I like the way you think @mcm!


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"The Cortex-X3 could appear in phones during the first half of 2003."

These words keep flashing through my mind while I'm guzzling. Can you imagine what the SP would do if word got out Akida was incorporated? And I can't think of one good reason why it wouldn't be given the way ARM has been singing Akita's praises of late and calling us pardner. Cheers (hic).
 
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buena suerte :-)

BOB Bank of Brainchip
"The Cortex-X3 could appear in phones during the first half of 2003."

These words keep flashing through my mind while I'm guzzling. Can you imagine what the SP would do if word got out Akida was incorporated? And I can't think of one good reason why it wouldn't be given the way ARM has been singing Akita's praises of late and calling us pardner. Cheers (hic).
Had too much already 🍾🍾... 2003! :p;)
 
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Mugen74

Regular
"The Cortex-X3 could appear in phones during the first half of 2003."

These words keep flashing through my mind while I'm guzzling. Can you imagine what the SP would do if word got out Akida was incorporated? And I can't think of one good reason why it wouldn't be given the way ARM has been singing Akita's praises of late and calling us pardner. Cheers (hic).

Not sure what price you could put on time travel.10x microsoft woul be pocket change.🙃
Surely that would warrant a price senstive annoucement to the ASX🤣
 
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buena suerte :-)

BOB Bank of Brainchip
Not sure what price you could put on time travel.10x microsoft woul be pocket change.🙃
Hope ya well Mugen74 ... long time no see! (y)
 
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Mugen74

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Slade

Top 20
"The Cortex-X3 could appear in phones during the first half of 2003."

These words keep flashing through my mind while I'm guzzling. Can you imagine what the SP would do if word got out Akida was incorporated? And I can't think of one good reason why it wouldn't be given the way ARM has been singing Akita's praises of late and calling us pardner. Cheers (hic).
💯 !!! I can see Akida with the addition of a couple of new senses turning mobile phones into robots. Recognizing voices, detecting stress, reminding us to take our meds etc etc. Not everyone needs a farting fur ball to comfort them.
 
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buena suerte :-)

BOB Bank of Brainchip
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Dhm

Regular
Thus has already happened correct? Did anyone watch? I think it was like 3am correct?
💯 !!! I can see Akida with the addition of a couple of new senses turning mobile phones into robots. Recognizing voices, detecting stress, reminding us to take our meds etc etc. Not everyone needs a farting fur ball to comfort them.
Just how certain are we that the ARM Cortex-X3 incorporates us? I haven't seen any so far and I would love to be wrong.....
 
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uiux

Regular

Object Detection with Spiking Neural Networks on Automotive Event Data

Automotive embedded algorithms have very high constraints in terms of latency, accuracy and power consumption. In this work, we propose to train spiking neural networks (SNNs) directly on data coming from event cameras to design fast and efficient automotive embedded applications. Indeed, SNNs are more biologically realistic neural networks where neurons communicate using discrete and asynchronous spikes, a naturally energy-efficient and hardware friendly operating mode. Event data, which are binary and sparse in space and time, are therefore the ideal input for spiking neural networks. But to date, their performance was insufficient for automotive real-world problems, such as detecting complex objects in an uncontrolled environment. To address this issue, we took advantage of the latest advancements in matter of spike backpropagation - surrogate gradient learning, parametric LIF, SpikingJelly framework - and of our new \textit{voxel cube} event encoding to train 4 different SNNs based on popular deep learning networks: SqueezeNet, VGG, MobileNet, and DenseNet. As a result, we managed to increase the size and the complexity of SNNs usually considered in the literature. In this paper, we conducted experiments on two automotive event datasets, establishing new state-of-the-art classification results for spiking neural networks. Based on these results, we combined our SNNs with SSD to propose the first spiking neural networks capable of performing object detection on the complex GEN1 Automotive Detection event dataset.


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Research from Renault. Future work suggests they will be using neuromorphic hardware
 
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