BRN Discussion Ongoing

Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
 
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HopalongPetrovski

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IloveLamp

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Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.
If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with Megachips

Imo dyor
 
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If you’re expecting a licence agreement i think you will be dissapointed. If we are in the switch it we'll most likely be licensed via our existing ip agreement with Megachips

Imo dyor
I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.
 
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TheDrooben

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Happy as Larry (buying more this week)
 
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rgupta

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If it is, what would that mean to us?
Anyone like to have a stab?
That means a lot for us. If we are there in switch that means royalty income will start flowing from this year. That also makes some other players becoming interested in us. So yes if we are in switch 2 that is a lot of positivity from there.
Dyor
 
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I guess my question was more towards the specifications which I am hoping we could recognise our input to the design by what we learn on the 2nd.
Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.

That said, restack.io outlined some neuromorphic gaming thoughts, AI Gen (probs) or authored but either way.

So outside our usual vision / gesture abilities there are a couple of other thoughts where neuromorphic would fit though in the platform examples we don't get a mention. Unsurprising given probs AI generated from other source docs.

I think the 3 example applications would be very exciting for the gaming community, if done well.


Neuromorphic Computing Applications In Gaming​

Last updated on 03/24/25
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities.

Key Features of Neuromorphic Hardware​

  • No Separation of Processing and Memory: Unlike traditional architectures, neuromorphic systems allow processing units to access local information directly, reducing latency and improving performance.
  • Large-Scale Parallel Computing: This allows for simultaneous processing of multiple tasks, which is essential for complex gaming environments.
  • Event-Based Information Processing: Neuromorphic systems utilize spikes for information processing, which can lead to more natural and fluid interactions in games.

Applications in Gaming​

Neuromorphic computing applications in gaming are diverse and impactful:

  • Realistic NPC Behavior: By leveraging neuromorphic hardware, game developers can create non-player characters (NPCs) that exhibit more lifelike behaviors and adapt to player actions in real-time.
  • Enhanced Graphics Rendering: The parallel processing capabilities of neuromorphic systems can significantly improve graphics rendering, allowing for more detailed and immersive environments.
  • Adaptive Learning: Games can utilize neuromorphic hardware to learn from player behavior, adjusting difficulty levels and gameplay mechanics dynamically.

Examples of Neuromorphic Platforms​

Several neuromorphic platforms are paving the way for advancements in gaming:

  • Loihi by Intel: This digital neuromorphic chip is designed for real-time learning and can be used to develop intelligent gaming systems that adapt to player strategies.
  • BrainScaleS-2: An analogue platform that implements biological neuron models, offering unique advantages in simulating complex behaviors in gaming AI.

Performance and Energy Efficiency​

Neuromorphic hardware not only enhances performance but also improves energy efficiency, making it suitable for edge applications in gaming. For instance, platforms like Loihi have demonstrated energy footprints on the order of microjoules per inference, which is significantly lower than traditional systems. This efficiency allows for more sustainable gaming solutions without compromising on performance.

In conclusion, the integration of neuromorphic hardware in gaming is set to transform the industry, providing developers with the tools to create more engaging, responsive, and intelligent gaming experiences.
 
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CHIPS

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I have not invested in Weebit.
This is another example of how much better Weebit is managed than Braincip.

So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
 
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IloveLamp

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7für7

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So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
Yes, additional i don’t see actually where they made it better. Share prices is falling too… just a different level
 

CHIPS

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Getupthere

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So? Do you want to post all other companies better-managed than BrainChip now? BrainChip is BrainChip and Weebit is Weebit!
BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.

The CEO of Weebit is talking about tornadoes, and we haven’t seen any progress with the 2.0 product yet.

One key difference between the two companies is their management style and approach to communication. Weebit’s management is often praised for its transparency, consistent updates, and clear roadmap, which helps maintain investor confidence. In contrast, BrainChip has faced criticism for a lack of regular and clear communication, leaving shareholders uncertain about progress and execution. This difference in approach can impact market perception, investor trust, and overall company momentum.
 
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Diogenese

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Personally not expecting it to be clear cut as to whether we have been utilised. Be very welcome but don't think we will see it spelt out.

That said, restack.io outlined some neuromorphic gaming thoughts, AI Gen (probs) or authored but either way.

So outside our usual vision / gesture abilities there are a couple of other thoughts where neuromorphic would fit though in the platform examples we don't get a mention. Unsurprising given probs AI generated from other source docs.

I think the 3 example applications would be very exciting for the gaming community, if done well.


Neuromorphic Computing Applications In Gaming​

Last updated on 03/24/25
Explore how neuromorphic computing enhances gaming experiences through advanced AI and real-time processing capabilities.

Key Features of Neuromorphic Hardware​

  • No Separation of Processing and Memory: Unlike traditional architectures, neuromorphic systems allow processing units to access local information directly, reducing latency and improving performance.
  • Large-Scale Parallel Computing: This allows for simultaneous processing of multiple tasks, which is essential for complex gaming environments.
  • Event-Based Information Processing: Neuromorphic systems utilize spikes for information processing, which can lead to more natural and fluid interactions in games.

Applications in Gaming​

Neuromorphic computing applications in gaming are diverse and impactful:

  • Realistic NPC Behavior: By leveraging neuromorphic hardware, game developers can create non-player characters (NPCs) that exhibit more lifelike behaviors and adapt to player actions in real-time.
  • Enhanced Graphics Rendering: The parallel processing capabilities of neuromorphic systems can significantly improve graphics rendering, allowing for more detailed and immersive environments.
  • Adaptive Learning: Games can utilize neuromorphic hardware to learn from player behavior, adjusting difficulty levels and gameplay mechanics dynamically.

Examples of Neuromorphic Platforms​

Several neuromorphic platforms are paving the way for advancements in gaming:

  • Loihi by Intel: This digital neuromorphic chip is designed for real-time learning and can be used to develop intelligent gaming systems that adapt to player strategies.
  • BrainScaleS-2: An analogue platform that implements biological neuron models, offering unique advantages in simulating complex behaviors in gaming AI.

Performance and Energy Efficiency​

Neuromorphic hardware not only enhances performance but also improves energy efficiency, making it suitable for edge applications in gaming. For instance, platforms like Loihi have demonstrated energy footprints on the order of microjoules per inference, which is significantly lower than traditional systems. This efficiency allows for more sustainable gaming solutions without compromising on performance.

In conclusion, the integration of neuromorphic hardware in gaming is set to transform the industry, providing developers with the tools to create more engaging, responsive, and intelligent gaming experiences.
Hi Fmf,

As I may have mentioned before, in 2021, Nintendo thought NNs were software:

US2023019874A1 SYSTEMS AND METHODS OF NEURAL NETWORK TRAINING 20210712
1743408856943.png

[0075] Game device 300 stores (e.g., in volatile or non-volatile storage) and executes a video game application program 308 . Included in the video game application program are a game engine 310 and a neural network 312.

... so that doesn't absoluely rule out Akida, ... but it also does not point to Akida.
 
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Cardpro

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If it is, what would that mean to us?
Anyone like to have a stab?
If we were in it, I would guess that we would've been paid already or it would've at least been captured as revenue in the last annual statement......... IMO....
 
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CHIPS

Regular
BrainChip and Weebit may both be in the tech sector, but they operate in different niches. BrainChip focuses on neuromorphic computing, while Weebit specializes in next-gen non-volatile memory (ReRAM) however both are listed on the ASX.

The CEO of Weebit is talking about tornadoes, and we haven’t seen any progress with the 2.0 product yet.

One key difference between the two companies is their management style and approach to communication. Weebit’s management is often praised for its transparency, consistent updates, and clear roadmap, which helps maintain investor confidence. In contrast, BrainChip has faced criticism for a lack of regular and clear communication, leaving shareholders uncertain about progress and execution. This difference in approach can impact market perception, investor trust, and overall company momentum.

I understand your point, but we do not want to discuss Weebit here. Write Tony a friendly mail and tell him what you think and criticize about BrainChip's management or use the next Annual Meeting for this. Posting it here does not change a bit.
 
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Hi Fmf,

As I may have mentioned before, in 2021, Nintendo thought NNs were software:

US2023019874A1 SYSTEMS AND METHODS OF NEURAL NETWORK TRAINING 20210712
View attachment 80901
[0075] Game device 300 stores (e.g., in volatile or non-volatile storage) and executes a video game application program 308 . Included in the video game application program are a game engine 310 and a neural network 312.

... so that doesn't absoluely rule out Akida, ... but it also does not point to Akida.

“As I may have mentioned before, in 2021, Nintendo thought NNs were software:”

One could also say that if all that Nintendo had was software to test the theory and to form the basis of their patent, then I guess that’s what their reference is to in NN’s.

The question would be, At that time, would/could Nintendo have had a AKD1000 reference chip or would they have been working on a software version?

We live in hope whilst we don’t know the answer.
 
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manny100

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Rumors suggesting NVIDIA. Hope they are wrong
"The Nintendo Switch currently uses Nvidia’s (now very old) Tegra X1 chip, which features a 256-core Maxwell GPU. The rumours so far suggest that Nintendo will be sticking with Nvidia for the Nintendo Switch 2, despite stiff competition from AMD, which provided the chip for Valve’s powerful Steam Deck."
 
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FiveBucks

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Is it fair to say in 48 hours we will know if BRN is in Nintendo switch ?.

I don't think so. Nintendo would never go into detail about a supplier of a small part in their hardware.

They will talk about launch dates, launch games, controller gimmicks, price, backwards compatibility/upscaling with switch 1 games and maybe touch on power/graphics but Nintendo don't tend to make power a major selling point of their consoles.
 
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Getupthere

Regular
I understand your point, but we do not want to discuss Weebit here. Write Tony a friendly mail and tell him what you think and criticize about BrainChip's management or use the next Annual Meeting for this. Posting it here does not change a bit.
I understand that you don’t want to discuss Weebit here, and I respect that. However, I have to call out poor management when I see it. At the last AGM, Sean stated that he would improve communication with shareholders, but this has not happened. While he does his quarterly podcast, it often feels repetitive, sticking to the same scripted responses rather than providing real insights or meaningful updates. Compared to Weebit’s more transparent approach, BrainChip’s communication still falls short, leaving investors frustrated and uncertain.
 
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Frangipani

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Some forum users here and elsewhere keep dissing our competition.

Meanwhile, Socionext has just [edited, see my next post] partnered with Innatera:


17CBA096-BCB4-49AF-9971-ACE73CECAFD9.jpeg



Embedded World 2025:

D6D08573-7DC5-4B0E-9CC6-543E847F2C84.jpeg



D787CB8A-F146-4226-A71D-79A365BD3C0F.jpeg



What happened with our relationship to Socionext?!
 
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