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According to Ask Ai www.iAsk.ai:
Meta’s New AR Glasses and Neuromorphic Computing
The new augmented reality (AR) glasses developed by Meta, codenamed Orion, do not specifically utilize neuromorphic computing. Instead, they incorporate a combination of advanced technologies including eye tracking, hand tracking, and a neural interface through a wrist-worn device known as the EMG (electromyography) wristband. This wristband interprets electrical signals from the user’s muscles to facilitate gesture control without requiring direct line-of-sight to the glasses’ sensors.
Understanding Neuromorphic Computing
Neuromorphic computing refers to a type of computation that mimics the neural structure and functioning of the human brain. It typically involves specialized hardware designed to process information in ways similar to biological systems, which can lead to more efficient processing for certain types of tasks, particularly those involving sensory data and learning.
Orion’s Technology Overview
In summary, Meta’s new AR glasses do not use neuromorphic compute; they utilize advanced sensor technologies including eye tracking, hand tracking, and an EMG wristband for user interaction.

Meta’s New AR Glasses and Neuromorphic Computing
The new augmented reality (AR) glasses developed by Meta, codenamed Orion, do not specifically utilize neuromorphic computing. Instead, they incorporate a combination of advanced technologies including eye tracking, hand tracking, and a neural interface through a wrist-worn device known as the EMG (electromyography) wristband. This wristband interprets electrical signals from the user’s muscles to facilitate gesture control without requiring direct line-of-sight to the glasses’ sensors.
Understanding Neuromorphic Computing
Neuromorphic computing refers to a type of computation that mimics the neural structure and functioning of the human brain. It typically involves specialized hardware designed to process information in ways similar to biological systems, which can lead to more efficient processing for certain types of tasks, particularly those involving sensory data and learning.
Orion’s Technology Overview
- Eye Tracking: The Orion glasses are equipped with full eye-tracking cameras that allow for precise interaction based on where the user is looking.
- Hand Tracking: The glasses also feature multiple cameras that enable hand tracking, allowing users to interact with digital content using natural gestures.
- EMG Wristband: The EMG wristband translates muscle signals into commands for controlling the AR interface. This technology allows for complex gestures and haptic feedback without needing to keep hands in view of the glasses’ cameras.
- Wireless Compute Puck: Orion requires an external processor puck that wirelessly feeds applications and graphics to the glasses. This setup is necessary because the glasses themselves do not have sufficient processing power on their own.
In summary, Meta’s new AR glasses do not use neuromorphic compute; they utilize advanced sensor technologies including eye tracking, hand tracking, and an EMG wristband for user interaction.