BRN Discussion Ongoing

VictorG

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Deena

Regular
I see that Morningstar ratings (for what they are worth) have lifted Brainchip to a Fair Value Estimate of $1.536 which means we are currently trading at less than half of this 'fair value' estimate.

Screen Shot 2023-01-07 at 8.18.13 AM.png

Brainchip is on the rise!
Deena
 
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VictorG

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buena suerte :-)

BOB Bank of Brainchip
OK .... lets hope for some BIG exposure/positive news emerging next week with the CES rounding off and maybe a company update prior to the 4C in 3 weeks!? The US and Europe finished the week on a high note (especially the DJIA .. +700.53 2.13% :cool:)

The 1👁️👁️👁️ have been zoomed in as usual and thanks to all that have contributed many excellent posts. 👏👏👏

Have a great weekend Chippers .... 🍷🍻🥂

BrainchipRevolutionisingNeuromorphic Ai :love::love:




SYMBOLPRICECHANGE%CHANGE
*FTSE7,699.49+66.04+0.87
*DAX14,610.02+173.71+1.2
CAC6,860.95+99.45+1.47
*STOXX600444.42+5.09+1.16
AEX724.26+9.94+1.39
BEL 203,846.55+36.98+0.97
*FTSE MIB25,180.35+347.65+1.4
OMXS302,137.44+17.09+0.81
*SMI11,144.54+87.15+0.79
HEX11,114.31+65.99+0.6
PSI205,909.35+28.28+0.48
OMXC 251,725.94+8.09+0.47



SYMBOLPRICECHANGE%CHANGE
DJIA33,630.61+700.53+2.13
NASDAQ10,569.29+264.05+2.56
S&P 5003,895.08+86.98+2.28
 
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buena suerte :-)

BOB Bank of Brainchip
I see that Morningstar ratings (for what they are worth) have lifted Brainchip to a Fair Value Estimate of $1.536 which means we are currently trading at less than half of this 'fair value' estimate.

View attachment 26380
Brainchip is on the rise!
Deena
And they have upgraded us to 4 🌠🌠🌠🌠 (y)
 
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NickBRN

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I am so proud!
 

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buena suerte :-)

BOB Bank of Brainchip
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wilzy123

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HTC, Meta & Apple as well. Soon we'll all be wearing VR equipment & live in fantasy land.

HTC's New Standalone VR Headset Is Like Nothing We've Ever Seen​

The compact, depth-sensing, $1,099 headset arrives in February. Vive boss Dan O'Brien explains the strategy.

Scott Stein headshot

Scott Stein
http://www.twitter.com/jetscott
Jan. 6, 2023 10:22 a.m. PT

View attachment 26378

VR has suddenly gotten more expensive. It seems like the worst possible timing, but HTC's newest high-end headset announced at CES, the Vive XR Elite, follows a similar playbook to Meta's recent Quest Pro, and possibly Apple's awaited device as well. It raises a question: Are we truly ready for the rise of the $1,000-plus VR rigs? The standalone Vive XR Elite is sleek and looks a lot more compact than the Quest Pro, and is trying to test the higher-end waters.

The $1,099 headset, available for preorder Thursday, is arriving by the end of February -- remarkably soon for a CES product. That means it'll be available alongside Sony's PlayStation 5-connected PSVR 2. While less expensive than the Quest Pro, the XR Elite's price costs about as much as buying a PS5 and a PSVR 2 together. It's far from an impulse purchase. But the hardware, which shrinks down the VR form to a pair of nearly glasses-like goggles and includes mixed-reality capabilities that could allow for AR apps, looks to solve how we'll be using the metaverse for more in our lives than just games, simulation and fitness.

Read more: The Wonders of CES 2023: 3D Laptops, Wireless TV and Shape-Shifting Screens

No other company has really cracked this challenge either. But this Vive headset looks, more than ever, like it's a stepping stone to future AR glasses.

"We see where mixed reality is going to create a whole new suite of use cases. We know the virtual reality use cases are great. I think the AR side is amazing, too," Dan O'Brien, HTC's general manager of Vive, told me in a conversation at CES in Las Vegas. He acknowledged that HTC tried to make an AR device in 2015 but stopped because of the complications. O'Brien sees 5G and cloud computing as a key next step. "You need a 5G network, a really robust one to make AR go to scale -- you need a cloud infrastructure to deliver to those types of wearables."

The XR Elite is primarily a standalone VR headset, and it looks like an impressive piece of tech: It has a familiar Qualcomm Snapdragon XR2 chip much like the Meta Quest 2, Quest Pro and Vive's existing business-focused Focus 3. But it adds a higher-resolution 110-degree field of view, LCD displays with 2K resolution per eye that can run at 90Hz. There's also a boosted 12GB of RAM along with 128GB of storage. It can connect to PCs to run SteamVR or HTC's VivePort software, or connect with Android phones. But its potential as a bridge to AR experiences seems like the most impressive feature.

Those are just specs, though. The XR Elite is a VR headset with a similar proposition to previous models, but with expanded capabilities. Its compact size is the most surprising part: At 340 grams, it's less than half the weight of the Quest Pro. The rear hot-swappable battery gives about two hours of life. It gets even smaller by unclipping the back battery strap and adding glasses arms that can turn the headset into a modified pair of VR glasses, which could just plug into an external USB-C charger or battery for power. It's small enough to fit in a compact carrying case tube.

But that compact size comes with a twist: Instead of fitting on top of glasses, the XR Elite uses adjusting dials, or diopters, which can change the lens prescription on the fly without you needing to wear glasses at all -- for some people, at least. The diopters only accommodate up to a -6 prescription, but my own vision is over -8 for nearsightedness. It's a challenge HTC faced with its even smaller Vive Flow phone-connected VR goggles, which also went for the glasses-free approach.

The XR Elite has a dedicated depth sensor on the front, along with color passthrough cameras that can eventually show mixed reality-experiences, similar to the Quest Pro. The Quest Pro doesn't have the Elite's added depth sensor, but it accommodates for that with its onboard cameras.

The XR Elite could also adapt further. While the hardware doesn't have its own eye-tracking tools onboard, eye- and face-tracking add-ons are coming later in the year. The headset's controllers are the same standard ones that HTC has for the Vive Focus 3, which follow the same game controller-like playbook as the Meta Quest 2 and others. But HTC already has its own line of wearable VR body trackers and wristbands, and more accessories could follow.

O'Brien acknowledges that the sticky, mass-market appeal of VR and AR aren't here yet. "I think developers will be using cloud computing, being able to actually get their content into the metaverse much faster, and much more efficiently," he said. "If you think about the streaming business, these streamers, these TikTokkers, all these kids that create the really compelling, fun experiences that just keep drawing you back in? That's not in the metaverse today, We need to create more opportunities for less sophisticated immersive content creators to get involved, and then create more [of an] economy."

O'Brien sees cloud computing, driven by eye tracking's ability to compress graphics data via a technology called foveated rendering, as a way of eventually shrinking the processors on future headsets, getting smaller and fitting on more people.

My concern is about the limited prescription options at the moment. "As we get to much lighter glasses, people will probably be bringing more of their prescriptions to it in the future," says O'Brien. "For now, what we can do is just try to address the majority of the market as best we can with these types of setting changes, because we have to get the headsets lighter. We've got to get them more comfortable. And if you're going to have these big eye relief areas inside of these headsets, they're going to stay really big."

O'Brien sees the included VR controllers as possibly becoming optional one day, even maybe being left out of the box and bought separately, but not yet. Hand tracking isn't reliable enough. "Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool." But O'Brien suggests it's a way for future headsets to get more affordable. "If a user can just put on glasses and interact with content [with their hands], that's going to be a much less expensive product."



AR/VR Headset (Early to Mid 2023)​

Apple has been working on an AR/VR headset for more than five years now, and 2023 is the year when we're expecting the initial version to finally make an appearance. This will be the first new product category Apple has gotten into since the 2015 launch of the Apple Watch, and it will be Apple's second wearable.

View attachment 26379

Like the Apple Watch, the first AR/VR headset will be expensive, available in smaller quantities, and could have limited utility. AR/VR refers to both augmented and virtual reality, a concept known as "mixed" reality. It combines virtual reality and augmented reality, overlaying virtual objects over the real world in some instances, though most rumors suggest it will focus heavily on virtual experiences.


The AR/VR headset could be named the Reality Pro or the Reality One, but final naming is not yet clear.

Design​

Apple's AR/VR headset is expected to look like other VR headsets on the market, featuring a curved front display that covers the eyes. The display will sit against the face using a mesh material, and it will feature swappable and adjustable Apple Watch band-like straps. The headset is designed to be lightweight, and it is expected to be lighter than most headsets currently in the market to make it more comfortable to wear.

There could be physical controls and built-in audio capabilities, plus there will be multiple cameras to detect gestures, hand movements, eye movements, and the ambient environment.

Display​

The mixed reality headset will include two high-resolution 4K micro OLED displays with up to 3,000 pixels per inch, and there is also rumored to be an external display that will offer exterior indicator information.

Capabilities​

Apple is expected to add more than a dozen optical cameras to the headset for mapping the environment, monitoring the user, and projecting visual experiences. In virtual reality apps and games, the headset will be able to capture accurate facial movements, relaying them in video chats and other interactions.

Eight of the cameras will reportedly be used for see-through augmented reality experiences. For example, there will be cameras that are able to detect the people in the room and map surfaces and room dimensions, placing virtual objects in front of and behind real world objects for a seamless experience between the real and the virtual.

A pair of downward-facing cameras could capture leg movement for more accurate motion tracking. As for control, Apple will use eye-tracking, hand gestures, eye tracking, and there could be an attached device component, such as an input accessory worn on the fingers.

Iris scanning could be included as an authentication and security mechanism akin to Face ID and Touch ID. Inside, it will be equipped with Apple-designed chips that are on par with the chips used for the MacBook Air. It will include a high-end main processor along with a less powerful processor for managing the sensors.

Operating System and Functionality​

The AR/VR headset will run an operating system that could be named xrOS, which stands for the extended reality concept that represents both the augmented and virtual reality functions of the device.

Apple is expected to create an App Store for the headset, with a focus on gaming, streaming video content, and communication. Apple could work with media partners to create content that can be watched in VR, and there could be a VR FaceTime experience with Animojis that mirror facial expressions.

Apple could also team up with game developers to create VR games for the headset, and it is expected to integrate heavily with existing services like Apple TV+ and Apple Arcade.

The headset has been in development for multiple years, and Apple has had to push the release date back several times now as it has worked to overcome design issues and disagreements over the direction of the project, but 2023 is expected to be the launch year.

Pricing and Release Date​

The AR/VR headset is expected to cost around $3,000, and the first version won't be aimed at general consumers, instead positioned as a device for developers, content creators, and professionals.

Apple could use the Worldwide Developers Conference to introduce the headset, giving developers time to design apps for the device before a launch in the fall. Apple analyst Ming-Chi Kuo had said that it could be announced as early as January 2023, but it sounds like that may have been a little optimistic.

Read More​

We have a dedicated roundup where we have aggregated all of the rumors about the AR/VR headset, and it is updated on a regular basis so it is worth checking out if you want to keep up with the news on the headset.
Interesting write up but right away it seems they are already missing an AKIDA technology trick as set out in this extracted paragraph:

"Hand tracking has to make massive advancements over the next two to three years to really become much more of a natural input tool." But O'Brien suggests it's a way for future headsets to get more affordable. "If a user can just put on glasses and interact with content [with their hands], that's going to be a much less expensive product”

Clearly you would not want control of the set to be dependent on the cloud 5G or no 5G. AKIDA technology providing state of the art gesture recognition with a Prophesee event based sensor or a Samsung Event camera is a ready made solution available now.

I do have to raise this privacy question. It is one thing to have your car tracked and your phone tracked but having everything you are looking at and hearing sent to the cloud is just a bit weird for this old technophobe.

My opinion only DYOR
FF

AKIDA BALLISTA
 
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Gman

Member
Mine was an honest mistake and deleted immediately.
 
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NickBRN

Member
Edge Impulse share this on there linkden 🤔 interesting.



Partnering with Texas Instruments


"having retired from Texas Instruments as a Senior Fellow after 35 years. While at TI, she led TI's multi-billion-dollar memory and DSP product lines with joint venture partners in five countries and three continents"

let's hope Duy Loan Le has been involved..
 
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VictorG

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Learning

Learning to the Top 🕵‍♂️
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Learning

Learning to the Top 🕵‍♂️
I scan the QR code and got the link to the above demo video.
Screenshot_20230107_095101_LinkedIn.jpg


Learning 😆✈️🏖
 
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Steve10

Regular
The DJI is leading the stocks recovery & in November 2022 it made a high higher than August high.

The S&P500 & Nasdaq will play catch up now.

There is circa 25.5% upside for Nasdaq & 11.7% upside for S&P500 to make a high higher than August high similar to DJI.

Nasdaq rallied 23.3% & S&P500 rallied 18% during July-August 2022. ASX XTX rallied 27.9% & BRN rallied 75% from June 2022 lows.

If we use the 59.5c recent low x 1.75 = $1.04 SP but with the higher number of shorts (6.11% now vs 2.90% June 2022) it may go higher this time.

The BRN chart has a cup with 94c left hand lip & 59.5c bottom. 94c - 59.5c = 34.5c + 94c = $1.285 target.

And there is another cup with $1.27 left hand lip & 59.5c bottom. 127c - 59.5c = 67.5c + 127c = $1.945 target.

And the larger cup with $2.13 left hand lip & 59.5c bottom. 213c - 59.5c = 153.5c + 213c = $3.665 target.

It's a cup within a cup within a cup. Have seen them x2-3 the cup lip before thus $2.13 x 2-3 = $4.26-$6.39 may also be possible.

March 2021 to December 2021 BRN chart had a cup within a cup within a cup with lips at 54.5c, 63c & 75c. SP peaked at $2.34 intraday & $2.13 close = about x3 big cup lip at 75c.

I expect market to rally for a month or two then pull back to make a higher low.

Patterns tend to repeat because human behaviour repeats like when the FOMO kicks in.
 
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wilzy123

Founding Member
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stuart888

Regular
CES News: Mercedes Benz CTO Markus Schafer was just on live at CES via Bloomberg Technology TV Show.

He was asked during the interview about "Software". He raved over the new MB.OS, and said "many of the new features would be out this year 2023, when selling the 2024 E Class"!

Q: What could make the stock price climb higher than the Mercedes Partnership Announcement?

A: Mercedes Revenues starting to begin to show in the 4C. 📯📢📣

It would ramp higher over time as the new MB.OS is going in all Eight new models forthcoming.

1673045777295.png


https://group.mercedes-benz.com/company/corporate-governance/board-of-management/schaefer/
 
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I have hammered away at the importance of Renesas to Brainchip in the automotive space, time and time again, since December, 2020 when first announced.

Then here someone recently posted that it seemed unlikely any big names will be revealed at CES 2023.

Well with the following article from 2020 I will have one final crack at getting across that despite the ignorance of many WANCAs and HC manipulators RENESAS IS A BIG NAME IN THE AUTOMOTIVE OEM SPACE and they are revealing their taped out AKIDA technology MCUs at CES 2023 - real product being delivered to the automotive industry by one of the biggest OEMs bigger than “Bosch, Micron, Nexperia, nVIDIA, Qualcomm and Xilinx”.

As we used to say at primary school ‘suck on them eggs.’

My blunt opinion only DYOR
FF

AKIDA BALLISTA


Home » News » Business
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By David Manners 4th May 2020


NXP, Infineon, Renesas, TI, ST stay top five for auto ICs​


NXP, Infineon, Renesas, Texas Instruments and STMicroelectronics maintained their positions in the top five of Strategy Analytics’ annual assessment of the automotive semiconductor industry vendor market share rankings.

NXP, Infineon, Renesas, Texas Instruments and STMicroelectronics maintained their positions in the top five of Strategy Analytics’ annual assessment of the automotive semiconductor industry vendor market share rankings.
Total automotive semiconductor revenues taken by vendors in 2019 were down 1.3% to $37.2 billion, compared to 2018, with NXP, Infineon, Renesas, Texas Instruments and STMicroelectronics maintaining their top five rankings.

The gap between NXP and Infineon effectively closed to zero, while STMicroelectronics was the only company to be able to demonstrate revenue growth.




2019 Automotive Semiconductor Relative Vendor Share Rankings (Graphic: Business Wire)

“2019 continued to see global automotive semiconductor demand slowing down with vehicle production flat or down in all of the major regions including China,” noted SA’s Ian Riches, “this was partially offset by revenue opportunities coming from high growth applications such as ADAS, electrified powertrains and wireless connectivity. However, this was not enough to translate to automotive semiconductor vendor revenue growth in 2019.”
“Our analysis shows a lot of companies struggled to show positive revenue growth in 2019, though there were some notable vendor year-on-year revenue increases, as exemplified by Bosch, Micron, Nexperia, nVIDIA, Qualcomm and Xilinx,” says report author Asif Anwar, “we will see a major shakeup in market share rankings moving forwards. In 2019, Infineon announced that the company had entered into a definitive agreement to acquire Cypress. This acquisition closed successfully in April 2020, and effectively propels Infineon into the number 1 spot moving forwards.”






Tagged with: HOMEPAGE FEATURED ARTICLES NXP SEMICONDUCTORS

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stuart888

Regular
Interesting that Edge Impulse posted the following on LinkedIn, Akida maybe?

Perhaps they (John Deere) are using the Edge Impulse toolset?

They have a great 🥦🫐🍇🍎objective:



1673046544080.png
 
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