Hey all,
I appreciate all the research that is generously shared on here, a big thank you again.
I found this interesting, I’m NOT saying it’s AKIDA but it caught my attention.
On the latest video released by Brainchip on vibration analysis (very interesting video), at the end (min 1:04) it quickly mentions vibration analysis in gaming and shows a picture of a gaming headset.
I noted with interest that Sony Entertainment are rumoured to be brining out a headset with a vibrating motor in it that is to prevent/aid people who feel ‘motion sickness’ when wearing headsets as well as for in game use.
I have also included at the end what I believe is the Patent for it but
@Diogenese will have to confirm it.
This is from the Playstation Blog (underline – mine)
https://blog.playstation.com/2022/0...ller-the-next-generation-of-vr-gaming-on-ps5/
Building upon our innovations from PS5, PlayStation VR2 adds a true next-gen experience with high-fidelity visuals, new sensory features, and enhanced tracking – along with a simplified single-cord setup.
Visual Fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, 110-degree field of view, and foveated rendering. With an OLED display, players can expect a display resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through
integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player.
It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
‘Other patents suggest that Sony is taking extra steps to help new VR gamers avoid motion sickness. For those who can’t seem to get their eyes and stomach to agree when gaming, motion sickness can be a major barrier to VR. With that in mind, a patent filed by Sony back in 2019 suggests that a built-in vibration system may somehow be used to alleviate motion sickness, the idea ostensibly being that direct physical feedback could help to alleviate the troubles the inner ear experiences when navigating a false 3D environment.’
‘Sony has confirmed that its
PlayStation VR2 headset will be available from "early 2023".’
https://www.pocket-lint.com/ar-vr/n...-date-rumours-and-everything-you-need-to-know
https://patentscope.wipo.int/search/en/detail.jsf?docId=US344955645&_fid=EP335388904
Title: (EN) VR SICKNESS REDUCTION SYSTEM, HEAD-MOUNTED DISPLAY, VR SICKNESS REDUCTION METHOD, AND PROGRAM
Abstract
A VR sickness reduction system, a head-mounted display, a VR sickness reduction system, and a program are provided that may reduce VR sickness. An HMD includes a display section positioned in front of a user when the head-mounted display is mounted on the user. A rocking section may rock a head of the user on which the HMD is mounted. An entertainment apparatus causes the display section to display a moving image representing a state viewed from a point of view. The entertainment apparatus controls rocking of the rocking section depending on an acceleration status of the point of view in the moving image displayed on the display section.