Fullmoonfever
Top 20
Reckon we should reach out first and flick this team a complimentary Akida to play with given his statement below.
Snipped some bits.
Can't hurt.
The ultimate demonstration of our recent project has been systems that help people who have different types of impairments — visual impairment, in particular. We’re developing systems that can substitute, and augment, missing sensory information and help them to be much more confident in their daily lives. One of the directions that we're pursuing now is working with people who have had visual impairment from a very early age.
A lot of the research in this area of wearable bioelectronics is developing sensors to help detect things that are going on inside the body — to help monitor and prevent illnesses. However, we use sensors not for detecting things inside the body, but for delivering information to our haptic devices. We call this area of research epidermal virtual reality, similar to how a virtual reality headset like Oculus tries to reproduce a realistic and immersive sense of visual stimuli.
We're using our haptic devices to recreate an immersive sense of physical touch. The first thing you think of is VR goggles for gaming, and we're interested in all the applications of those technologies. But we're especially interested in things that can be used to help people.
........
Snipped some bits.
Can't hurt.
A Haptic Patch Can Transmit Complex Information to a Wearer’s Skin
A new haptic patch could help people with visual impairments navigate surroundings using wearable bioelectronics.
www.techbriefs.com
December 12, 2024 | AR/AI | Medical | Wearables
A Haptic Patch Can Transmit Complex Information to a Wearer’s Skin
Matthew Flavin, Ph.D., was part of a team at Northwestern University that developed a haptic patch to convey visual information to unsighted people through an array of multi-function actuators. Now, as assistant professor in the School of Electrical Engineering, he has started a new lab at the Georgia Institute of Technology to continue his work on bioelectronics.
Tech Briefs: What are you currently working on?
Matthew Flavin: I’m starting a lab at Georgia Institute of Technology in the area of wearable bioelectronics. There are many applications, some of them even in things like gaming and social media. However, I'm especially interested in biomedical applications. We want to develop systems that are helping people. One of the general problems that I've been addressing in my research is using a haptic patch that stimulates skin to help people who have different neurological disorders.The ultimate demonstration of our recent project has been systems that help people who have different types of impairments — visual impairment, in particular. We’re developing systems that can substitute, and augment, missing sensory information and help them to be much more confident in their daily lives. One of the directions that we're pursuing now is working with people who have had visual impairment from a very early age.
A lot of the research in this area of wearable bioelectronics is developing sensors to help detect things that are going on inside the body — to help monitor and prevent illnesses. However, we use sensors not for detecting things inside the body, but for delivering information to our haptic devices. We call this area of research epidermal virtual reality, similar to how a virtual reality headset like Oculus tries to reproduce a realistic and immersive sense of visual stimuli.
We're using our haptic devices to recreate an immersive sense of physical touch. The first thing you think of is VR goggles for gaming, and we're interested in all the applications of those technologies. But we're especially interested in things that can be used to help people.
........